Classroom Technology Changing the Way Kids And Adults Learn

Classroom Technology Changing the Way Kids And Adults Learn


Nov 24, 2014
Classroom Technology Changing the Way Kids And Adults Learn With the advent of technology in the classrooms, much has changed in the forefront of education. Technology has influenced not just the way teachers teach in the classroom, but also the way students receive the education. When students make use of technology for communicating in class, they play an active role. Students are no longer just passive recipients of information, which is transmitted by teacher. Nowadays, students make choices regarding the way they desire to receive information and deduce it for their benefit. Earlier, classrooms were typically led by teachers. Now, there is much more happening in the classrooms with students and teachers coming together on a platform to make education much more accessible and useful. The changing role of teachers and students Gone are the days when it was onus of just the teacher to assess the progress made by students, that too either annually or at regular intervals. Now, students define their goals on their own, make decisions, and evaluate their progress much more frequently. Students are no longer the satellites that revolve around the planet i.e. the teacher. Earlier, teacher was the only source of dispensing information to the kids. However, this has changed. Students have many more ways of receiving education, right from television, internet, mobile and other sources. The role of teacher has now become that of a facilitator who offer guidelines to the students and help them gain much more out of education. Now a days, students work on products that are supported by technology. The ambience of the classrooms If one remembers the working style of traditional classrooms, a picture of teacher giving lectures to the students comes to mind. A typical blackboard full of notes, students trying to note down running lectures and similar things were very common in those days. The introduction of technology in classroom has changed many things. Chalkboards have now been replaced with smart boards. Smart boards refer to electronic tools that allow teachers to create an interactive ambience. The teacher can play videos using the projector, conduct live assignments and initiate discussions that are much more dynamic as opposed to earlier days. Teachers can even draw electronically on the smart boards and pass on the notes to students via digital medium. Students are not required to take running notes as everything that teacher says could be recorded. The future of classrooms Classrooms are no longer brick and mortar structures. In many cases, teachers and students are not even present in one room. Every student is at a different place and cannot view each other personally. The teacher is taking classes from a different place altogether. This is a typical representation of a digital classroom where classes are being taken online. Nowadays, students take notes on their tablets, participate in virtual assignments and the teacher e-mails the homework instead of writing it on the board. Textbooks have long been replaced with digital mediums that impart education to kids. Without a single doubt, technology has changed the way classes are being conducted and the manner in which education is being imparted to students.  

Frequently Asked Questions?

Blockchain is a decentralized, distributed ledger that records transactions across multiple computers. It ensures transparency, security, and immutability in data storage.
AR overlays digital information onto the real world through devices like smartphones or AR glasses, enhancing the user's perception of the environment.
IoT refers to the network of interconnected devices that communicate and share data. It enables smart homes, wearable tech, and efficient industrial processes.
AI involves creating computer systems capable of performing tasks that typically require human intelligence. It includes machine learning, natural language processing, and computer vision.
VR creates a simulated environment that users can interact with. It typically involves the use of VR headsets to provide an immersive experience.
Cybersecurity is the practice of protecting computer systems, networks, and data from digital attacks. It includes measures like firewalls, antivirus software, and encryption.

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